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Supora

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Everything posted by Supora

  1. From the album: Does it looks like a stuff built in noggit?

    Trying to merge ghostlands with plaguelands. Done with only 3 adt's now. BTW it would be difficult to merge this shit cause stratholme will collide with deatholme.
  2. Supora

    Way to plaguelands

    From the album: Does it looks like a stuff built in noggit?

    Trying to merge ghostlands with plaguelands. Done with only 3 adt's now. BTW it would be difficult to merge this shit cause stratholme will collide with deatholme.
  3. maybe its time to start some thematic contests?
  4. just base contours of the "dota" map
  5. Supora

    Dark side rocks

    Looks pretty nice with those rocks. BTW I've also started to make dota map based on your reference image. And I decided to make collision in "forest" area with terrain rocks and I've also decided to use terrain ramps instead of m2s.
  6. From the album: Does it looks like a stuff built in noggit?

    I decided to make ramps instead of using m2 for this
  7. Supora

    Polished terrain

    You can make a wmo for collision. Such as the one from SoTA battleground. If you're interested in such a way of adding collision to your map I can help you with getting your terrain in blender so you could build your collision.
  8. Supora

    WMO stuff

    Testing different things with wmos
  9. From the album: WMO stuff

    requires additional MOTV and MOCV chunks and also flag from MOHD to be set to 1
  10. and also can you write what exactly you did in DB?
  11. Just like screen from my PC
  12. Here it goes. Maybe tomorrow I'll write some How-To for this thing. adt_template.rar
  13. Is it working without the adt_template that I've made in blender(the one that we need to export to obj)? If not then it's better to add it to the package.
  14. Supora

    z4gh9jy7Vfo.jpg

    Looks kinda simple but you must understand tha this was made in less than two days
  15. Supora

    z4gh9jy7Vfo.jpg

    yeah. Everything is just like in blender.
  16. Supora

    base-bg.png

    firstly I've making alphamaps for rocks, then making basic heightmap fo this alphamap contours, then add second heightmap for rock which is made from alphamaps by bluring it. Combine all those heighmaps in blender and then baking displacement from one mesh to plane and get final image. Then get adt files with FractalWoW, fix normals in noggit, add texture layers here, then inject alphamaps with FuTa.
  17. Supora

    base-bg.png

    need to design some more rock and different elevations next time
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