malekith94 Posted January 29, 2018 Share Posted January 29, 2018 hi, i'm new in this forum and i have a problem, i've used casc explorer to downport all the 7.3 wmo and m2 from legion and i've used the converter from luzfix to convert them, in mw and noggit they are fine, so i decided to convert my test map to wod 6.2.4, all works fine in the server, ( i can log, play...) but when i try to go in my custom map the loading screen charge like 80% then he stop, and in my worldserver the log file report this Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x364D (13901)] from [Player: Account: 1] Received not handled opcode [CMSG_BATTLE_PAY_GET_PRODUCT_LIST 0x364C (13900)] from [Player: Account: 1] Received not handled opcode [CMSG_UPDATE_VAS_PURCHASE_STATES 0x3682 (13954)] from [Player: Account: 1] [Player: Account: 1] Client tried to call not implemented method ResourcesService.GetContentHandle({ program: 16974 stream: 1634756212 version: 1701729619 }) Received not handled opcode [CMSG_BATTLE_PAY_GET_PURCHASE_LIST 0x364D (13901)] from [Player: Account: 1] anyone can help me? ps sorry for my bad english Link to comment Share on other sites More sharing options...
wungasaurus Posted January 29, 2018 Share Posted January 29, 2018 wmos and models added to the client _can't_ have an implication seen in the worldserver log. If you remove all changed files, does this really no longer happen? what files _did_ you change? did you try taking away half of the files, look if it still happens, and if not, take away the other half instead, … and iterate until you have the one file causing it? Link to comment Share on other sites More sharing options...
malekith94 Posted January 30, 2018 Author Share Posted January 30, 2018 solved! thanks alot the problem was the m2 and not the wmo now i can start my projects Link to comment Share on other sites More sharing options...
opcode problem with custom map
By malekith94in Serverside
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