Kadzhamit Posted June 30, 2016 Share Posted June 30, 2016 Faced with the problem of texturing. All Blizzard textures, since Wotlk , look very high quality. For the new models I needed new handpainted textures. But my textures is not very good. How to achieve a smooth transition from one color to another ? Link to comment Share on other sites More sharing options...
Kadzhamit Posted June 30, 2016 Author Share Posted June 30, 2016 Even more difficult to create textures for creatures. How to achieve this quality ? Link to comment Share on other sites More sharing options...
Balkron Posted July 1, 2016 Share Posted July 1, 2016 My advice (from painter to painter): Don't be afraid to play with contrast and smoothing, it will help you with understanding the WoW-like texturing. Link to comment Share on other sites More sharing options...
Chase Posted July 2, 2016 Share Posted July 2, 2016 I'm sure blizzard has their own model editor, which you can paint directly onto the model. But honestly, I don't see anything wrong with your textures? Night elf muscles seem to have a bit too much definition though. Link to comment Share on other sites More sharing options...
Kadzhamit Posted July 2, 2016 Author Share Posted July 2, 2016 Thanks for the advice . I will try to carefully examine how wow textures are drawn . I want to texture did not differ in the gaming environment. Link to comment Share on other sites More sharing options...
How to draw the texture right?
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