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tabard has incorrect UV

By xiajibawan5653
in General

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  • 3 weeks later...

From what I see it looks like you left the "merge vertices" option ticked up in blender when exporting the model.
Sometimes it screws up flat parts that have to show textures on both faces.
when that happens, only one face per polygon will be shown (and if you rotate the model you will see the missing faces).

Try to reopen the original model and re-export it removing the "merge vertices" option and see if it solves the issue.
image.png.09ada726385f36bf8b17e57decfd1ed1.png

Otherwise you have to re-open your model and either change the rendering flags of the material to add "two-faced" or select each missing face and manually flip its normal

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