xiajibawan5653 Posted April 19 Share Posted April 19 Hey Guys, the tabard texture seems like has incorrect UV after I export character m2, anyone can help to let me know how to fix it? thank you. Link to comment Share on other sites More sharing options...
Atraxian Posted May 6 Share Posted May 6 From what I see it looks like you left the "merge vertices" option ticked up in blender when exporting the model. Sometimes it screws up flat parts that have to show textures on both faces. when that happens, only one face per polygon will be shown (and if you rotate the model you will see the missing faces). Try to reopen the original model and re-export it removing the "merge vertices" option and see if it solves the issue. Otherwise you have to re-open your model and either change the rendering flags of the material to add "two-faced" or select each missing face and manually flip its normal Link to comment Share on other sites More sharing options...
tabard has incorrect UV
By xiajibawan5653in General
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