Salt Posted May 8, 2016 Share Posted May 8, 2016 Is there anything tool, core edit, you name it that tells me the filenames of the M2's/WMO's in-game? I tried to get anthony's downported Azeroth to show up in Noggit and it crashes at a lot of places sadly, without showing much in the log. To be fair I have near zero experience with Noggit so maybe I'm missing something. So yeah to keep it simple if there's an alternative that'd be great. If someone could reference something that shows me how to get the downported maps working in Noggit would work too. My bad this is probably in the wrong section. -- UPDATE -- Right, it doesn't crash anymore except at one spot, near Orgrimmar I think? I did notice in-game that a building in Orgrimmar where the transmogrifier is in retail it has another WMO inside of it. Maybe that's causing the problem? 3786 - (MapTile.cpp:53): Opening tile 44, 33 ("World\Maps\Kalimdor\Kalimdor_44_33.adt") from MPQ. 13852 - (MapTile.cpp:301): [Debug] Done loading tile 44,33. 13889 - (Video.cpp:280): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE 24662 - (MapTile.cpp:53): Opening tile 40, 30 ("World\Maps\Kalimdor\Kalimdor_40_30.adt") from MPQ. 24802 - (MapTile.cpp:301): [Debug] Done loading tile 40,30. 24844 - (MapTile.cpp:53): Opening tile 40, 31 ("World\Maps\Kalimdor\Kalimdor_40_31.adt") from MPQ. 25103 - (MapTile.cpp:301): [Debug] Done loading tile 40,31. 25164 - (MapTile.cpp:53): Opening tile 40, 32 ("World\Maps\Kalimdor\Kalimdor_40_32.adt") from MPQ. 25223 - (MapTile.cpp:301): [Debug] Done loading tile 40,32. 25281 - (MapTile.cpp:53): Opening tile 40, 33 ("World\Maps\Kalimdor\Kalimdor_40_33.adt") from MPQ. 25460 - (MapTile.cpp:301): [Debug] Done loading tile 40,33. 27392 - (MapTile.cpp:53): Opening tile 39, 30 ("World\Maps\Kalimdor\Kalimdor_39_30.adt") from MPQ. 27523 - (MapTile.cpp:301): [Debug] Done loading tile 39,30. 27590 - (MapTile.cpp:53): Opening tile 39, 31 ("World\Maps\Kalimdor\Kalimdor_39_31.adt") from MPQ. 27692 - (MapTile.cpp:301): [Debug] Done loading tile 39,31. 27729 - (MapTile.cpp:53): Opening tile 39, 32 ("World\Maps\Kalimdor\Kalimdor_39_32.adt") from MPQ. 27817 - (MapTile.cpp:301): [Debug] Done loading tile 39,32. 27857 - (MapTile.cpp:53): Opening tile 39, 33 ("World\Maps\Kalimdor\Kalimdor_39_33.adt") from MPQ. 28228 - (MapTile.cpp:301): [Debug] Done loading tile 39,33. 35747 - (MapTile.cpp:53): Opening tile 39, 29 ("World\Maps\Kalimdor\Kalimdor_39_29.adt") from MPQ. 37144 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers. 37145 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 37246 - (StackWalker.cpp:1133): [Error] 00E90F0C (Noggit SDL1.4): (filename not available): (function-name not available) 37247 - (StackWalker.cpp:1133): [Error] 00E5B64B (Noggit SDL1.4): (filename not available): (function-name not available) 37247 - (StackWalker.cpp:1133): [Error] 63BA4E38 (MSVCR120): (filename not available): XcptFilter 37247 - (StackWalker.cpp:1133): [Error] 00E9914D (Noggit SDL1.4): (filename not available): (function-name not available) 37247 - (StackWalker.cpp:1133): [Error] 77D138F4 (KERNEL32): (filename not available): BaseThreadInitThunk 37247 - (StackWalker.cpp:1133): [Error] 77E45DE3 (ntdll): (filename not available): RtlUnicodeStringToInteger 37248 - (StackWalker.cpp:1133): [Error] 77E45DAE (ntdll): (filename not available): RtlUnicodeStringToInteger These are the only errors the log gives me, probably generic so not really useful Link to comment Share on other sites More sharing options...
Skarn Posted May 9, 2016 Share Posted May 9, 2016 Yes, there is. It is called Loadinfo and Fileinfo. It must be in the CMD folder of WoWDevKit. Link to comment Share on other sites More sharing options...
Salt Posted May 9, 2016 Author Share Posted May 9, 2016 Thanks, works great. Link to comment Share on other sites More sharing options...
How to figure out WMO/M2 filenames without Noggit?
By Saltin Modeling
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